![]() Regrowth doesn't get empowered by Magic Missile, but the cover and root allows you to spam your wands without running the risk of the enemy fighting back it's always good to haveīlast wave when boosted by magic missile will send enemies flying across the stage and will paralyze them for a pretty long time, it's good for disengaging Living earth is in a tough spot when it comes to synergizing with Magic Missile since the Golem is really really hard to summon, but the wand is always good to keep around since you still get a pretty good amount of rock armor that stays there forever. The best defensive wands will be Living Earth, Regrowth and Blast wave Warding has way too many uses, but I would rather talk about it when Warding gets eliminated If they are lined up, use Disintegration. There's really not much to say here, they do damage, when you have multiple offensive wands you can choose how to use them depending on the situation The best offensive wands that go wit Magic Missile would be Corrosion, Lighting, Warding and Disintegration. The right combination of wands ideally will be an offensive wand, a defensive wand, and a utility wand. and honestly, they are both right.īecause of how luck reliant it is, I'll rate it considering only the best case scenarios (Having multiple wands to go along it) since those are the only times you should pick Magic missile as a main wand, when you have a good combination of wands Magic missile is really hard to rate, some could argue its really bad when you can't find wands, some would argue its really strong when you find a lot of wands. Here are my thoughts about Magic Missile, this is going to be a long one since it's the most complicated wand Warping Beacon : Synergies with the Warping Beacon ![]() This is for rating how useful it is for challenge runs.Įlemental blast : How strong the Elemental Blast is Higher score if it's easy to learn, lower score if it's really hard to learnĬhallenge runs : I wanted to make this as a separate category since not everyone plays challenge runs. Skill reliant : This is for rating how beginner friendly it is. Other builds : This category is based on if a class that can dump a lot scrolls into the wand as it's main wand (eg-freerunner builds)įun : This is for rating how much fun a wand is to use And also how effective it is without spending any scrolls of upgrade on it This means upgraded only with resin, up to +3. Side wand : This is how useful the wand is when used as a side wand, any class can use it as a side wand. This category also takes into consideration how well it can apply soul mark) (A warlock staff will have around 7 or less charges, it has limited zaps. Warlock : How useful the wand is when used by the Warlock. ![]() It will have a passive ability, and will most likely never run out of charges) (A battlemage staff will usually have around 8 or more upgrades thrown into it. And it's honestly a really complicated oneīattlemage :How useful the wand is when used as a battlemage. ![]() I actually don't have any problem with magic missile being out this early. So, Magic Missile is out of the tournament. ![]()
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